Showing posts with label Ramblings. Show all posts
Showing posts with label Ramblings. Show all posts

Saturday, 30 April 2011

Time to move on (to a new blog).

The Systema Sweden blog has more or less been a way for me to document and communicate the results of my  exploration of martial art (both teaching and practice) and my geeky obsession with subjects such as sports science, bio-mechanics for sports, teaching motor skills, and the Alexander Technique, during the period 2008-2010.  The fruit of my exploration and studies led me to gradually distance my self from representing a specific brand of Russian martial art activity and to the founding of the Göteborg Dynamo Club, which is nothing more than a vessel that will facilitate the research of combat and combat training in an open-ended and non culturally biased manner.
I find the activity of writing rather enjoyable but extremely rewarding, since it helps me put my thoughts into order, so all-in-all, the Systema Sweden blog was both interesting and fun for me. I hope that reading it was productive and insightful for you.
I am going to continue my writing in the Dynamo Club blog, so feel free to visit - I will be more than happy to exchange ideas!
Spyridon V. Katsigiannis


Thursday, 28 January 2010

What would you rather play? The guitar or Guitar Hero?

Strangely enough, even though I grew up listening to and idolizing the great heroes of guitar (Jimi Hendrix, Jimmy Page, Richie Blackmore, Jeff Beck, but also B.B. King, Albert King, Steve Cropper, Wes Montgomery, Kenny Burrell and George Benson, among others), the people who designed and market the video game Guitar Hero, probably do not consider me (and most people of my generation) as part of their target group. Besides listening to famous guitar players, I also took up playing the guitar for a few years when I was younger. But since I also trained in martial arts, I decided that you cannot break bricks, boards and tiles and at the same time demand from your fingers to be agile, so I finally ended up just playing air guitar at parties...

A few months ago I played Guitar Hero for the first time and although, based on my past, one would expect me to enjoy it, well... I didn't. Part of my dislike for the game comes from the fact that I'm rather the old-school type. I admire all guitar heroes, because they spent countless hours practicing before they managed to reach fame and stardom: first they got to know their "axes" as good as possible and perfected their "licks", then practiced with a band, then performed at humble establishments (to say the least) in order to get their act solid – in a few words they paid their dues. Nowadays, it seems that anyone can "live the experience" of being a guitar god, with the help of a piece of electronic equipment and none of the fuss – so typical of the age of instant gratification we live in. I’m afraid I just don't get it...

Of course some of you might say that this is an ethical reason to dislike the game, but the ethics of one person do not necessarily coincide with those of another, and I am not going to argue on that. Still, there are a few more reasons I do not like Guitar Hero, rather of a practical nature, and I would like to present them too, so here I go:

1. The game is not that much of a challenge. Sure, it requires some skill, but not much: some sense of rhythm and hand-eye coordination. A recreational guitar player definitely has those and something more: he knows how to produce tones from the instrument he's holding.
2. There's not enough freedom. With only five buttons (!) on the fretboard plus a lever that simulates the picking of the strings, there are only twenty or so (correct me if I'm wrong) combinations of things you can do with your fingers of both hands. The combination to use each moment is provided by the game software – you are not allowed to deviate from the "correct" choice, which is dictated by the original recording of the song included in the game disc. So basically, you don't play the game, the game plays you. Isn't this very un-guitar hero? Can you imagine Jimi Hendrix playing the exact same solo every time he played a specific piece of music? Yeah, I thought so… Plus, you cannot regulate the sound of your guitar by using your wah-wah pedal, by playing with a slide, by bending, plucking, strumming the strings or whatever. Boring…
3. It simply doesn't get you anywhere! After having "played to perfection" all the songs included in one of the game discs (possible, but not probable, since the compilations are rather uneven), the fun is over until you buy another disc. Whereas, a guitar allows you to learn new songs every now and then so you can have fun with your friends, become a virtuoso soloist, or even compose your own music – as long as you put the time and effort.
4. A guitar player can very easily play Guitar Hero. A Guitar Hero player can't necessarily play the guitar. Do I have to elaborate on that one?

Lately, a number of people with some experience in military Close Quarters Combat systems have contacted me in order to start training in Russian Martial Art. Some of them seem to think that RMA is a typical CQC system, only the "techniques" we use are more effective, due to the (partially) Soviet origins of our training method. I try to explain that in RMA, we treat every action (a sequence of movements with a specific goal) as a "symphony of movement". And in order to reach the level of skill needed to perform a symphony, one must first learn how to play scales of single notes, i.e. explore the movement potential of the human body for its own sake, then play some "musical phrases" with these notes, later start interacting with other "musicians" in order to understand the ideas of harmony and counterpoint, and finally perform the part which is needed in any given musical piece. The end goal of this process is what my friend and senior Systema RMA instructor Emmanuel Manolakakis calls "a set of skills for life", not only for combat or survival.

The analogy I use between Russian Martial Art and music seems to put off the people who are interested in "a few high percentage techniques" that will address most situations, so they never show up for training. And I think that's for the better, because as an instructor and coach, I'd rather teach people how to play the guitar than play Guitar Hero...